There are a number of doors as you explore the ship that are locked. Once you’ve got yourself equipped, you’ll be ready to head on board. Swim down the ladder behind the Alien Containment to get to the lab below.
Repair Tool – This will help you repair the Drive Room and any broken doors, of which there are plenty, on the Aurora in Subnautica. Cabin 1 Next to the Captain’s Quarters, Cabin 1 is the only other room in the Living Quarters requiring a Door Code which we found in a PDA in the Locker Room.
After thinking for a bit, I found a way to pretty much not interact with it at all but still get on the aurora.Reaper Leviathans are usually put as scariest creature in subnautica. Once you reach a door, hover your mouse over the. Radiation Suit – Required to explore the Aurora, due to the amount of radiation being emitted from the ship. Here are all Aurora door codes in Subnautica : Cabin No.It’s also recommended that you take the following items: If you don’t have one, you’re not going to be able to explore the ship, simple as. 'Obraxis Prime' and 'Strader IV' are references to two of the developers, Scott 'Obraxis' MacDonald and Cory Strader. Note: If you wish to look for a specific databank entry here, it is highly recommended you hit Ctrl + F and type in the exact name of the entry or its contents for easy finding. Seaglide: While parts of the ship have oxygen bubbles you can walk around in, many are entirely submerged, necessitating a quick means of underwater travel.Once you’ve found it, you’ll want to equip a Radiation Suit. You should be able to by pressing the A button when hovering over the numbers on the keypad with your target reticule. The Databank is the encyclopedia of entries that are visible on the PDA.
Cabin 1 code subnautica password#
Besides, what is the password to the door in Subnautica The Cargo Bay door can be unlocked with the door code 1454, while the Lab Access code is 6483. Propulsion/Repulsion Cannon: There are lots of otherwise immovable crates and barriers littered around the ship, so you’ll need a cannon to blast them out of the way. Cabin 1 is locked by a code, which is '1869', found in the Abandoned PDA named 'Sweet Offer'.Laser Cutter: Some of the doors are outright sealed instead of just being broken, so you’ll need a laser to slice your way in.A tool is also necessary to repair the ship’s radiation leak. Repair Tool: Many of the doors are broken, so you’ll need a tool to fix them before you can open them.6483 Entering this Code will allow you to enter Laboratory. 1454 Entering this Code will allow you to enter Cargo Bay.
Fortunately, we are ready to share them with you: 1869 Entering this Code will allow you to enter Cabin 1. There's no way someone without encyclopedia-like knowledge has memorized everything possible in. Without a suit, you’ll drop dead of rad poisoning almost immediately. And to open these doors, you need to know the correct Codes. Look, there's no shame in admitting that we all need some help sometimes.